![]() ![]() Overall, as Battle Royale-style Third-Person Shooters go, Spellbreak is a decent entry in the genre, and one that does enough things differently to set itself apart from others in the genre. I'm not sure if this is a balance issue or if players have already found ways to hack the game, but in either case, it feels like there are definitely kinks that need to be worked out here. In addition, I've gotten into a few situations where, right at the start of a match, a player I was fighting felt far too overpowered for so soon in a match, either taking too many hits or doing far too much damage too quickly. unless of course you get paired with players on other platforms (as the game supports cross-play). And as we all know, the Switch definitely isn't the best platform for online games, which means communication with teammates isn't likely to be optimal. Having said that, the game's setup of three-man squads feels really uneven, as you'll likely find yourself paired with other players who have no clue what they're doing, don't bother to revive downed teammates, or go off on their own rather than sticking to a group. Do you position yourself right next to it, and almost certainly set yourself up for an immediate fight for those valuable resources? Do you find a good spot at the outskirts of those areas, hoping to pick off those who were weakened in said struggle? Or do you pick a spot out in the middle of nowhere, where you can collect lesser caches of resources without much feat of a struggle with others? I can say I definitely appreciate the game setting up these strategic choices. There's also a fair amount of strategy in the opening of each match as players jockey for position to get the best loot. ![]() It can also make for a shifting battleground situation for players who are resourceful enough to both understand how these abilities interact and respond accordingly. There are also some elements that act as an effective counter to specific others. Some elements pair well with others, allowing for a combination that strengthens your attacks when you use them properly. ![]() In terms of gameplay, the best thing this game has going for it are its various elemental magical attacks, which not only provide a really good variety in and of themselves, but make for interesting dynamics when combined. It's not a constant problem, and it's not so severe that it breaks the game, but it definitely is noticeable and brings down the overall experience. Other than characters, textures are bland and don't feature much detail, framerates are mostly okay but occasionally dip when action gets heavy, and I even found myself contending with occasional lag issues that saw opponents and myself both stuttering around as we moved. ![]() However, even there you'll find some issues. Visually, Spellbreak takes a bit of a page from Fortnite and Realm Royale in having a colorful, slightly-cartoony aesthetic that's both appealing and somewhat hides how the visuals are somewhat lacking on the technical side. However, while Fortnite had resource-gathering and structure-building to set it apart, and Realm Royale had crafting, Spellbreak distinguishes itself with its different magical attacks, all of them not only distinct from each other, but able to combine together in interesting ways. Spellbreak is a free-to-play online-focused Third-Person Shooter in the vein of other Battle Royale games like Fortnite and Realm Royale. WARNING: THIS GAME HEAVILY PUSHES MICROTRANSACTIONS Players: 42 Competitive (Online), 42 Team Competitive (Online) ![]()
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